
Until I'm Out

Every door is a gamble.
Until I'm Out is an isometric zombie survival roguelike set inside a Bangkok condo tower. Search your neighbours' units, carry what you can, craft from what you find, and fight or slip past the residents on your way down.
- Demo
- Free
- Floors
- 21F–23F
- A run
- 20–25 min
- Plays on
- PC, keyboard & mouse
Trailer
Three floors in forty seconds
Captured in the game: the demo's own scenes, sound and lights.
Gameplay
Get out of the tower alive
An isometric survival roguelike in one Bangkok condo tower. Every run is a short, tense climb through floors that remember what you did to them.
01
Wake up
Unit 2101, 21F. The PA goes off. The nearest tool is a frying pan.
02
Search
Search units, decide what to carry, and craft what you're missing.
03
Fight or slip past
Swing, sneak or barricade your way past what used to be your neighbours.
04
Get out
Climb to 23F, cross it in the dark, and take the west stairs down.
Floor
Three floors. One way down.
The demo covers 21F to 23F of a 33-storey tower. Each floor waits exactly as you left it.
21F
Building status
Power out
Something has been shuffling in the corridor since the alarms stopped. The stairs below are blocked: climb the EAST fire stairs and find a clear way down.
Your floor. The backpack and the fire axe cabinet are somewhere here.
Somewhere here


22F
Building status
Overrun
Something went very wrong up here. Doors hang off their hinges, and something is banging behind the others. A guard was seen on this floor.
The nest. The guard carries a key, and that key opens the unit with the revolver.
Somewhere here


23F
Building status
Blackout
The emergency lights are dead up here. The WEST stairwell is the way down. Something big paces at that end of the corridor.
No power at all. Bring a light, and something heavier than a pan.
Somewhere here



23F · no power at all
Every shot is heard across the floor.
Survive
Search. Carry. Make do.
Small rooms, short sightlines and few exits. The building is part of the threat.



Every door is a gamble
Listen, look for clues, then decide: open, pry or move on. Wardrobes and bathrooms can hide more than supplies.



Carry less, choose more
Four pockets, a backpack if you find one, and a weight limit. Tools wear out; proper weapons can be repaired.




Make do
Turn rags, planks, nails and tape into bandages, barricades and better weapons. It takes a few seconds, so pick a safe corner.



Noise is a choice
Sprinting, swinging and the revolver all carry. Walkers hear it, bash doors, and come for you.




Light in the dark
A flashlight with a battery, a lighter with fuel. The top floor has no power at all.



No two runs alike
Loot, loose finds and walkers roll anew every run. The floors you leave stay exactly as you left them.
Scavenge
What the neighbours left behind
Every container rolls its own loot. Hover or tab through the slots: each line is the game's own.
Weapons
Survival
Materials & keys

Make do
Real recipes from the demo. A few seconds of work each: pick a safe corner.
x2
x2
x6

x6

x6
x2
Residents
They used to live here
Three kinds of trouble in the demo. They see, they hear, and they don't give up easily.

Every floor
Walkers
Your former neighbours. They stroll, listen, bash doors, lie still among the dead, burst out of wardrobes, and grab. Six presses of SPACE break a grip.

23F
Runners
Faster than you'd like. Their first move is a sprint straight into a grab; after that, they strike and keep coming.

23F, by the exit
The Tanker
It paces the corridor by the only way out, charges, and throws you across the hall. It also carries the fire-exit key.
Gallery
Inside the tower
Story art, screenshots from the demo and concept art. Select one to see it full size.
How to play
Keyboard and mouse
- WASD
- Move
- Shift
- Sprint (loud)
- LMBSpace
- Swing or fire
- E
- Open, search, pick up (hold to pry)
- F
- Take all · barricade
- R
- Reload
- Q
- Swap weapon
- L
- Light on / off
- H
- Quick heal
- Tab
- Backpack
- C
- Crafting
- Wheel
- Zoom in / out

Questions
Before you open the door
How much does the demo cost?
Nothing. The demo is free.
What does the demo include?
Three floors of the tower (21F to 23F), three kinds of zombie including the Tanker, about thirteen crafting recipes and one revolver. A careful run takes about 20 to 25 minutes.
Where can I play it?
Right here in your browser, on the Play page: a computer with a keyboard and mouse is all it needs. Desktop builds will follow.
What do I play with?
A computer with a keyboard and mouse. Phones and tablets aren't supported. The game is in English.
What happens when I die?
The run ends and a new one begins. Loot, loose finds and walkers are placed differently every time.
Does the game collect data?
Only if you join the leaderboard. Before the web demo starts, the play page asks: say yes and pick a tester name, and your runs are sent and your fastest one goes on the board. Say no and you play the same demo with nothing sent. You can change your answer any time under the game. The privacy page lists exactly what is sent.
More on data in the game: privacy.

Sixty metres down
The city is burning. Get out alive.
Fire exit
Find a way out
The free demo is open, right in your browser. Then follow development for what comes after 23F.
Community links are on their way too.










